Main Role: CG Designer
In addition to the CG background, I was also tasked with creating various visual effects that enhanced the overall atmosphere of the music video. This included designing particle effects, lighting adjustments, and color grading to ensure that each frame conveyed the intended mood and energy. The integration of these effects required a deep understanding of both the technical aspects of visual effects and the artistic vision of the project.
Moreover, I worked on optimizing the rendering pipeline to handle the high demands of the project. This involved troubleshooting potential bottlenecks and ensuring that the final output was both high-quality and efficient.
Feedback from the director was invaluable, as it allowed us to make necessary adjustments and improvements. The iterative process of review and refinement was essential in achieving the polished final product that met the director’s vision and the audience’s expectations.
You can check the final version with sound on YouTube.
Director: suzkikenta , watakemi (tsuchifumazu)
“AKUMU-KUN”Character Designer:DemizuPosuka
CG Designer:Alessandro Asnaghi(SIGNIF)
CG Producer:Ryuta Hoshi(SIGNIF)
Motion graphics designer: Yuki Sogabe
Modeler:Hajime Koyasu(DEFT)
CG Supervisor:Binlong Wang(Activ8)
Motion Actor:Omi Matsumoto
Coordinator:Yuki Ikegaya(SOLID CUBE)
Senior Motion Capture Operator: Kaoru Fukuyori(Activ8)
Motion Capture Operator:Mikiya Tsurumizu(Activ8)
Motion Capture Director:Kei Ikeda(Activ8)
Character 3DCG Modeling & Animation Producer: Tacro Hashimoto(Activ8)
Motion Capture Studio:W NIHONBASHI
Character 3DCG Modeling & Animation: Activ8
CG Camera Designer:Ai Ikeda , watakemi(tsuchifumazu)
Online Editor:Tomoya Sugino(Drift.)
Creative Producer: Kensuke Kidani(volvox), Sosuke Minamiura(volvox)
Producer:Takemi Inagaki